Experiencing Self Objects: An Object-Based Artificial Reality¶
Bay-Wei Chang and David Ungar
Our prototype user interface for Self provides browsing and inspecting of Self objects by combining an object-based model with an artificial reality. Emphasizing the problem-domain objects rather than views of those objects discards a layer of indirection found in conventional window-based user interfaces. Placing those objects in an artificial reality reduces the cognitive load on the programmer, by exploiting the programmer’s already internalized knowledge of how objects in the physical world behave. Our goal is to make the user interface invisible, and thus make Self objects and the Self world real. <hr>
The Self Papers, Computer Systems Laboratory, Stanford University, 1990.